For the full 3D Game Kit find more information here. 13+ completely different weapons: revolver, assault gun, double piece, optical maser mineworker, flashlight. The 3D Game Kit Lite has been created for teaching purposes and for game developers to create and design levels using the 3D Game Kit without the heavy art or audio Assets. Smooth transition in weapon modification, camera fov aiming, … Camera shake for each pink-slipped projectile Insane quantity of options to shoot: unfold, projectiles per shoot, clip size, bullet speed, bullet force quantity, explosion radius, … Separated camera for weapons in First person Change between weapons in any camera mode Rebindable input system ready to save/load Gamepad support with movable mouse pointer Create your character in a very number of clicks Complete editor to configure easily injury receivers Configure weak spots, injury multipliers & one shoot killed zones Advanced injury detection for characters, vehicles, anything Damage screen with fade color & injury position/direction icons Option to rotate toward camera & mounted position Option to grab object in line with distance Grab crates, boxes, friends, vehicles, …anything Use tags for objects that may be grabbed Allows to rotate, zoom, drop & throw objects Power projectiles with advanced physics management Editable key numbers for powers, drag & drop Advanced power manager, add as several as you would like Circumnavigate spheres & regular surfaces Option for swish transitions between views Shake on injury or external shake with states & triggers Camera collision detection & states system Uses ragdoll or mecanim once player dies Ragdoll once character dies or receive injury more than a given price Very customizable effects and options: camera states, configuration and transitions, power grid, weapons, bit controls, head-bob, custom input keys, footsteps, vehicles, etc… Now you can Set up a personality controller or Hawkeye State and take a look at it in a very couple of seconds. There are plenty of potentialities. Enable/disable something you would like. It is the right foundation for your game and a good learning tool.
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